Thursday, January 18, 2007

Observation - Take this project seriously ...

The Problem:
Whenever I need to tell a student to "take their project seriously - this isn't entertainment" I know that the student IS NOT engaged in an authentic project. Too often I see my students "having fun" with their assignments. To me this means that they are bored with the assignment and as a way to entertain themselves they add silly or humerous aspects to their projects as a way to engage their friends to look at their projects.

The Assignment:

The students could choose between two concepts for their final project in Computer Applications class:
  • One was to create an original business and make a business plan and use PowerPoint to describe the various aspects of the business. The technical skills included: Using the slide master to create an original template, integrating Word outlines and PowerPoint, using a variety of layouts to include charts, diagrams, and text, and basic animations. The content focus was to write in a persuasive way to accuarate describe the business and engage the reader to explore the various aspects of the business.
  • The other project choice was to create a PowerPoint to review course material from another class to help students prepare for their final exams. The technical skills included: Using the slide master to create an original template, integrating Word outlines and PowerPoint, using a variety of layouts to include charts, diagrams, and text, and basic animations. The content focus was on explaining (and/or testing) content material in a clear and accurate manner.
Students were encouraged to make the PowerPoint presentations engaging and interactive by using "action buttons" in the presentation so that the view was actively engaged in moving through the project instead of passively sitting back and watching the presentations.

The Results:
Students who chose the course review project seemed to take the assignment more seriously than the students who "made up" the business plan. Their projects were focused on the content material and their goal was to make a presentation that would actually help a classmate review for the upcoming final exam. Many also included short quizzes that asked the student to choose the correct answer.

Two of the students who made the business plan had to change their original idea because the business they chose wasn't appropriate for the project.

While most of the students liked their business topics and were engaged in their PowerPoint topic, I felt that several students thought the assingment was silly and did not seem engaged in their project. It wasn't until the end of the assignment and students went around to each other's computers to view the projects that some students commented that some projects were better than others because they had a purpose or were well made.

One student in particular engaged many students in his project because of the high-interest topic (a travel business that focused on James Bond movies) and the visual "eye candy" of his presenations (music, video and photos from the movies).

Conclusion:
This outcome of these projects has shown me that students NEED an authentic audience in projects otherwise the students don't see the purpose or value in what they are doing. Even though the assignment was a simulation - it still felt "fake" - and the some of the students were not engaged in the project or they were engaged but the quality of the project was poor.

The challenge is to create open-ended projects that are authentic, but still at the same time meet the technology goals of the class.

No comments: